As part of her work, Corrie Ackland collects some pretty strange objects.
She has toy spiders, snakes and lizards. Her office is stocked with picture books full of images of blood and needles.
But the most important things she stockpiles are a series of immersive 360-degree videos with scenes of dogs on the beach, or pigeons in St Mark's Square in Venice.
That's because Ms Ackland is a psychologist who treats phobias a type of fear that causes someone distress or impairment.
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And she uses virtual reality a futuristic headset displaying all-encompassing videos of crawling spiders or dizzying heights to help people manage their anxiety and learn to live with a phobia.
In fact, virtual reality (VR) technology is increasingly being used or trialled in treating a number of conditions from post-traumatic stress disorder (PTSD) to the depressive symptoms of dementia.
Ms Ackland's VR phobia practice builds on exposure therapy, which has been around for decades and is the leading evidence-based treatment for anxiety disorders and phobias.
As the name suggests, it exposes someone gradually to the thing they're afraid of. If it's needles, they might first be exposed to imagesof needles, then practice syringing oranges, working up to getting an injection themselves.
But the limitation of traditional exposure therapy is you can't always do it in a gradual and repeated way, Ms Ackland says.
"There's a lot of [people with] needle phobia coming into the clinic at the moment with COVID," she says.
"Even if someone was able to go and get a needle, an injection takes a matter of seconds;that's not usually enough time to apply strategies and note success in that task, and it's also something that we can't repeat 20 times to see it improve."
Ms Acklandsays VR allows people to access those otherwise tricky environments.
"It allows us to do it over and over and over again, so I can get a client here getting an injection 20 times in a session, and for them to actually see that it did get better over time."
She says the VR experience helps expose people to their phobia in a safe and controlled way, allowing them to ramp the intensity up or down, depending on how anxious they are.
Evidence supporting VR as a therapy began to emerge in the '90s, starting with an experiment that found it could successfully reduce someone's fear of heights.
But it's only been in the past decade or so with the development of more powerful tools that the use of VR therapy has really taken off.
A systematic review published two years ago looked at the comparative efficacy of VR exposure therapy to real-life exposure across nine studies.
It found both therapies worked well, and there was no major difference between them when treating most phobias.
Ms Ackland says phobias may develop from a "critical event" like being attacked by a dog but can also develop naturally over time.
That's especially the case when it comes to things most people don't like at the best of times like going to the dentist or getting a needle.
Steering clear of these experiences feeds into a cycle of avoidance and fear that can build into a phobia.
And while the level of anxiety when presented with the feared thing a cockroach, for example can reduce, it can't be eliminatedentirely.
"We wouldn't expect that you would love cockroaches, or that you would even want a pet cockroach," Ms Ackland says.
"What we would want you to be able to do is feel ready in your everyday life to potentially see one and feel confident that you could manage that if you did, secure in the knowledge that they are not dangerous and you can cope and you can manage anxiety well."
At the University of Oxford, researcher Poppy Brown is using VR therapy to help people with paranoia and delusions re-enter social situations.
"For people with psychosis, just walking down a street or going into a supermarket or a caf can be extremely frightening," she says.
"In VR, we can provide a safe space where we can simulate that street or that supermarket, help those people to go into that virtual world and practice overcoming their fears in a safe and controlled setting."
Therapy can be far cheaper to deliver per person than your standard face-to-face psychological therapy,and this means far more people could have access to the therapy,Ms Brown says."So it's not at all to replace psychological therapists, that time with a highly trained psychological therapist will often be essential for a lot of people. But there might be some people who actually only need quite minimal contact."
Ms Browncautions that some people will still need a specialist guiding them through therapy but for less severe issues, treatment delivered straight to someone's VR headset at home could be an option.
"I think a safe space where you are with someone who has some sort of experience in working with these problems can be really helpful and will be important, but there are definitely certain problems or difficulties or people who will be able to just actually do these things themselves at home and find a real benefit in it," she says.
Posttraumatic Stress Disorder |
Crdenas-Lpez & Rosa-Gmez (2011) | Level 4 | N = 1 veteran with PTSD | Therapist (unspecified) | Vuzix iWear VR920 (Vuzix, Rochester, NY) | Repetitions of the traumatic memory on the streets of Mexico City, on a pedestrian bridge, and in a vehicle | 10 weekly, 90-min sessions | Up to 9 hr |
McLay etal. (2011) | Level 2 | N = 20 veterans with PTSDn = 10 control participantsn = 10 participants receiving VRET | Licensed psychologist | Unspecified VR goggles with built-in headphones used with joystick controller | Simulation of Iraq or Afghanistan approximating most salient traumatic experiences | 12 sessions/wk, up to 10 wk, 50 min each | Between 160 and 320 min |
Rothbaum etal. (2001) | Level 4 | N = 10 veterans with PTSD | Clinical psychologist | Virtual Research V6 (Virtual Research Systems, Aptos, CA) used with electro magnetic tracking (Polhemus, Colchester, VT) | 2 VEs: virtual jungle clearing and virtual helicopterImaginal exposure with therapist controlling VE to mirror patients description | 816 biweekly, 90-min sessions | Approximately 6 hr |
Specific Phobias: Acrophobia |
Abdullah & Shaikh (2018) | Level 3 | N = 20 participants with acrophobian = 10 participants receiving invivo exposuren = 10 participants receiving VRET | Unspecified | Gear VR with Samsung Galaxy S7 Edge (Samsung Electronics, Seoul, South Korea) used with Microsoft Kinect (Microsoft, Redmond, WA) | 2 height exposure scenarios: atop a mountain and a city building | 8 weekly, 25-min sessions | Approximately 200 min |
Choi etal. (2001) | Level 4 | N = 1 participant with acrophobia | Unspecified | ProView XL50 (Kaiser Electro-Optics, Ann Arbor, MI) used with motion tracking (Polhemus, Colchester, VT) and Nascar Force Pro driving simulator (Thrustmaster, Carentoir, France) | Riding a 4-sided open elevator starting from the 1st floor through the 25th floor while looking down | 6 sessions, 30 min each | Between 80 and 100 min |
Donker etal. (2019) | Level 2 | N = 193 participants with acrophobian = 96 participants receiving VRETn = 97 waitlist control participants | Self-guided | Google Cardboard (Google, Mountain View, CA) used with unspecified smartphone | Completing tasks in a 3D theater environment: standing on a tall ladder, standing on balconies, walking on a high bridge, and bungee jumping | 6 modules (540 min each) over 3 wk; only 1 module completed in HMD-VR | Between 5 and 40 min |
Gromer etal. (2019) | Level 2 | N = 49 participants who were fearful of heights | Unspecified | HTC Vive (HTC, New Taipei City, Taiwan) | Height scenario (edge of a deep canyon) and a control forest scenario | 1 session, 3 exposures | Approximately 3 min |
Hong etal. (2017) | Level 3 | N = 48 participants with acrophobian = 24 participants with low fearn = 24 participants with high fear | Unspecified | Gear VR with Galaxy S6 (Samsung Electronics, Seoul, South Korea) | 4 missions: elevator taking, cliff driving, heli-skiing, and rooftop walking | 4 sessions over 2 wk (20 min each) | Approximately 40 min |
Juan & Prez (2009) | Level 2 | N = 25 healthy participants | Unspecified | 5DT (Virtual Realities, League City, TX) used with WingMan Cordless Rumblepad (Logitech, Lausanne, Switzerland) | Acrophobia scene: floor falling away | 1 immersion lasting 7 min | 7 min |
Krijn etal. (2004) | Level 2 | N = 30 participants with acrophobian = 10 participants receiving HMD VRETn = 14 participants receiving CAVE VRETn = 11 waitlist control participants (some progressed to the experimental group) | Unspecified | Visette Pro (Cybermind, Leicestershire, United Kingdom) | 4-floor shopping mall, a 6-floor fire escape, a roof garden on a building, and an 8-floor virtual building site | 3 sessions (1.5 hr each; 1 hr of exposure) | 3 hr |
Schfer etal. (2015) | Level 3 | N = 42 healthy participants with acrophobia tendenciesn = 21 participants with body trackingn = 21 participants without body tracking | Therapist (unspecified) | Oculus Rift DK1 (Oculus VR, Menlo Park, CA) used with Microsoft Kinect (Microsoft, Redmond, WA) and SixAxis Controller (Sony Corporation, Tokyo, Japan) | Acclimatization at street level, balcony with railings, and protrusion without railings | 1 session | Average = 295 s |
Specific Phobias: Agoraphobia |
Malbos etal. (2008) | Level 4 | N = 6 participants with claustrophobia | Unspecified | Glasstron LDI-100B (Sony Corporation, Tokyo, Japan) used with a head tracker (Intersense Intertrax, Bedford, MA) | 9 VEs containing a combination of 7 elements: houses, corridors, hallways, caverns, concrete channels, underground access, and elevators | 5055 min per VE over 8 sessions (5 sessions in HMD-VR) | Between 7.50 and 8.25 hr |
Malbos etal. (2013) | Level 4 | N = 18 participants with panic disorder and agoraphobia | Unspecified | 42 Pro HMD (Virtual Realities, League City, TX) used with a wireless controller and Logitech Momo steering wheel with vibration and force feedback (Logitech, Lausanne, Switzerland) | 9 VEs: a valley, the outback, lifts, supermarket, subway stations, car parks, a cinema, flying on an airplane, and driving on a highway | 30- to 35-min sessions, unspecified number of sessions | Between 180 and 225 min |
Prez-Ara etal. (2010) | Level 2 | N = 29 participants with agoraphobia, with and without panic disordern = 14 participants receiving VRETn = 15 participants receiving traditional therapy | Psychologist | V6 HMD (Virtual Research Systems, Aptos, CA) | Agoraphobic scenarios and audio and visual effects of rapid heartbeat, panting, blurred vision, double vision, and tunnel vision | 8 sessions with up to 6 exposures for the VRET group (50 min each) and 6 exposures for the traditional group (25 min each) | Between 5.0 and 5.5 hr |
Rahani etal. (2018) | Level 3 | N = 33 participantsn = 14 participants with agoraphobian = 19 healthy participants | Therapist (unspecified) | Oculus Rift (Oculus VR, Menlo Park, CA) | A video about fear of closed environments, an elevator in a 10-story building, and a building with an MRI room | Unspecified | Unspecified |
Specific Phobias: Arachnophobia |
Miloff etal. (2019) | Level 2 | N = 100 participants with arachnophobian = 50 participants receiving standard treatmentn = 50 participants receiving VRET | Licensed psychologist and psychotherapist | Gear VR (Samsung Electronics, Seoul, South Korea) with smartphone | A serious game with 8 levels of increasingly realistic spider images in puzzles and activities | 3-hr exposures (M = 142.82 min, SD = 21.85) | Approximately 3 hr |
Minns etal. (2018) | Level 2 | N = 77 participants with arachnophobian = 38 participants receiving VRETn = 39 waitlist participants | Unspecified | Oculus Rift DK1 (Oculus VR, Menlo Park, CA) | Video footage: spider being held by a model, spider positioned closer to the camera, and spider positioned even closer and moving toward camera | 6 videos (5 min each) | 30 min |
Peperkorn etal. (2016) | Level 3 | N = 64 participantsn = 32 participants with arachnophobian = 32 healthy participants | Unspecified | Z800 3DVisor (eMagin, Hopewell Junction, NY) | Viewing a snake or spider under a glass container in VR while reaching toward the alternate stimulus in the real world | 1 session with 2 blocks (21 min each) | 42 min |
Specific Phobias: Other |
Bouchard etal. (2008) | Level 2 | N = 31 participants with snake phobia | Unspecified | I-Glass (I-O Display Systems, Sacramento, CA) used with Microsoft joystick (Microsoft, Redmond, WA) | Desert with induced anxiety, desert without induced anxiety, and control environment | 3 immersions lasting 5 min | 15 min |
Gujjar etal. (2019) | Level 2 | N = 30 participants with dental phobian = 15 participants receiving VRETn = 15 control participants | Dentist | Oculus DK2 (Oculus VR, Menlo Park, CA) | Dental operatory for 2 min each for 5 scenarios while sitting in a real dental chair: dental instruments and virtual dentist; virtual dentist moves toward patient with mirror; virtual dentist holds a syringe and moves toward patient; virtual dentist carries a drill without sound, then with sound, toward the patient | 1 session, lasting at least 10 min | Unspecified; each scenario repeated until low anxiety reached |
Mhlberger etal. (2005) | Level 2 | N = 25 participants with fear of flyingn = 12 participants who underwent motion simulationn = 13 participants who did not undergo motion simulation | Unspecified | V6 HMD (Virtual Research Systems, Aptos, CA) used with electromagnetic tracking (Polhemus, Colchester, VT) | 4 flight simulations | 1 session of 4 flights (18 min each) | Approximately 80 min |
Walshe etal. (2003) | Level 4 | N = 14 participants with situational phobia of driving, with or without PTSD | Unspecified | VFX-3D HMD (Interactive Imaging Systems, Rochester, NY) used with WingMan Formula Force GP Wheel and Pedals (Logitech, Lausanne, Switzerland) | Driving in rural and city environments | 12 weekly, 1-hr sessions | Up to 12 hr |
Performance-Based Social Anxiety |
Kahlon etal. (2019) | Level 4 | N = 27 adolescents with fear of public speaking | Clinical psychologist | Unspecified cardboard headset with iPhone 7 (Apple, Cupertino, CA) | 7 speech-related tasks (12 min each) in a classroom with 10 adolescent avatars sitting at desks with gaze toward user; empty classroom; lobby | 1 session lasting 90 min (60 min in exposure) | Approximately 1 hr |
Kim etal. (2017) | Level 4 | N = 52 participantsn = 22 participants with social anxiety disordern = 30 healthy participants | Unspecified | Gear VR with Galaxy S6 (Samsung Electronics, Seoul, South Korea) | Public speaking in 3 social situations (school, business, everyday life), each with 4 levels of increasing difficulty and 3 speech topics | 8 self-training sessions over 2 wk | Unspecified |
Orman (2003) | Level 4 | N = 8 saxophone students | Music instructor | VFX-3D HMD (Forte Technologies, Rochester, NY) | Music performance venues: practice room, classroom with a student audience, room with music faculty members, and room with the director of bands | 12 weekly, 15- to 20-min sessions | Between 3 and 4 hr |
Orman (2004) | Level 4 | N = 3 saxophone students | Music instructor | VFX-3D HMD (Forte Technologies, Rochester, NY) | Music performance venues: practice room, classroom with a student audience, room with music faculty members, and room with the director of bands; nature setting | 2 sessions, unspecified duration | Unspecified |
Pertaub etal. (2001) | Level 3 | N = 16 participantsn = 8 participants with public speaking phobian = 8 confident public speakers | Unspecified | VR8 HMD (Virtual Research Systems, Aptos, CA) used with electromagnetic tracking (Polhemus, Colchester, VT) | Public speaking to either an empty room or to animated avatars displaying neutral behaviors | 1 immersion lasting 5 min | 5 min |
Stupar-Rutenfrans etal. (2017) | Level 4 | N = 35 students with moderate to high anxiety of public speaking | Self-guided | Unspecified HMD | Empty hall, small audience, large audience | 3 sessions with 5-min videos (repeated 34 times each) | Approximately 1 hr |